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Pierre Bourgeot

E-mail: pierrebourgeot@hotmail.com

WWW.PIERREBOURGEOT.COM

OBJECTIVE

To work as a Character Artist in an environment that will allow me to further develop my creative and technical skills.

SUMMARY OF QUALIFICATIONS

- Teamwork experience & skills
- Passionate and hard working
- Well organized and punctual
- Completed Courses work in : - Character Animation Program & Digital Animation Masters Program
- Strives challenges and new experiences

PROFESSIONAL EXPERIENCES

 

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Propaganda Games
(Disney Interactive Studios) (Vancouver, BC) Character Artist 10/2007 - present

- Working as a Character Modeler and Texture Artist on an unreleased title.

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Imperia Media
(Vancouver, BC) Character Artist 05/2006 - 09/2007

- Working as a Senior character modeler and texture artist on a major IMAX title, "Dinosaurs: Giants of Patagonia "

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Vanarts
(Vancouver, BC) Modeling Teacher 10/2006 - present



- Teaching students in their final semester wishing to pursue a career in 3D modeling and texturing. My job is to provide in depth critics on their work and share personal approaches/methods for the completion of a project.


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Think Tank Training Centre (Vancouver, BC) Modeling Mentor 06/2006 - 07/2007



- Mentoring students in their final semester wishing to pursue a career in 3D modeling and texturing. My job is to provide thorough help and leadership for their reels and to make sure they have a clear understanding of industry practices and expectations.

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Freelancing (France) Character Artist 10/2005 - 05/2006

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Electronic Arts Canada
(Burnaby, BC) Character Artist 05/2005 - 09/2005

- Worked as a next gen character modeler and texture artist on "NBA Live 2006" using Maya and Zbrush. Duties included modeling and texturing to likeness based on reference.

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Next Gen Entertainment
(Vancouver, BC) Modeler/Texture Artist 11/2004 - 04/2005

- Worked on a game entitled "187: Ride or Die" published by Ubisoft. Duties included modeling and texturing as well as game engine integration.

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Budget Monks Production
(Vancouver, BC) Character Artist 2004

- Modeled character heads according to given concept designs for the intro cinematic of the animated graphic novel, "Broken Saints".

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Liquid Moon Studios (Vancouver, BC) Character Artist 2004



- Modeled characters and props according to given concept designs

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Youth Co Aids Society (Vancouver, BC) Modeler/Texture Artist 2004

- Volunteer project led by Instructor Bob MacAfee. I was part of a team of 20 students working on a 30 second commercial for a non profit organization on aids, which aired on TV. My tasks were to create and animate several 3D characters.

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Akuter, Inc. (Vancouver, BC ) Graphic Artist/Translator 2000-2002

- Designed logos and Marketing documents
- Designed a new look for the corporate Website
- Internationalized and translated to French various software products



SOFTWARE

- Softimage XSI 6.0
- ZBrush 3.1
- Maya 8.5
- Mudbox 1.0
- Adobe Photoshop/Premiere/After Effects



EDUCATION

2004 Graduated from Digital Animation Masters Program Part time classes (2nd year)

2002-2003 Graduated from Character Animation Program (1rst year)

2002 UBC First year student, Faculty of Agricultural Sciences

2000 Graduated from Kitsilano Secondary School (5 years on the Honor Roll)



NATIONALITY

French and Canadian citizenship



ACCOMPLISHMENTS

- Interviewed on CGchannel.com (4 pages) May 2008
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Interviewed on Vocanson.fr Jan 2007
- Published in BALLISTIC book "d'artiste Character Modeling 2" with my illustration entitled "Crossed Paths"
- Featured front page on
zbrushcentral.com for my character "Wolverine". Jan 2006
- Featured front page and into the gallery of
3dtotal.com for my illustration entitled "Crossed Paths". Jan 2006
- Featured front page on
cgtalk.com for my illustration entitled "Crossed Paths". Feb 2006
- Award of Excellence in Multimedia
2002
- Award of Excellence in Drama Arts
1998



 

 

 
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